Edited volumes

  • Jørgensen, K. & Karlsen, F. (eds.)(in press): Transgressions in Games and Play. MIT Press.

Journal publications

Book chapters

  • Jørgensen, K. (in press). “When is it Enough? Uncomfortable Game Content and the Transgression of Player Taste”, in Jørgensen, K. & Karlsen, F. (eds.): Transgressions in Games and Play. MIT Press.
  • Jørgensen, K. (2017): “Emphatic and Ecological Sounds in Gameworld Interfaces”, in Mera, M., Sadoff, R. & Winters, B. (eds.) The Routledge Companion to Screen Sound. Routledge.
  • Jørgensen, K. (2016): “Gameworld Interfaces as Make-Believe“, in Turner, P. & Harviainen, J.T. (eds.) Digital Make-Believe. Springer.
  • Jørgensen, K. (2015): “Dark Play in Dishonored”, in Mortensen, T.E., Linderoth, J. & Brown, A. (eds.) The Dark Side of Game Play: Controversial Issues in Playful Environments. Routledge.
  • Jørgensen, K. & R. Klevjer (2012): “Kva er dataspel? Folkeopplysning for professorar”, in Hovden, J.F. & K. Knapskog (eds.) Hunting High and Low. Skriftfest til Jostein Gripsrud på 60-årsdagen, Oslo: Scandinavian Academic Press.
  • Rossi, L., K. Jørgensen, T.E. Mortensen & R. Glas (2011): “Framing the Game: Four game-related approaches to Goffman’s frames”, in Crawford, G., Gosling, V.K., & Light, B. (eds): Online Gaming in Context. The social and cultural significance of online games. London: Routledge.
  • Jørgensen, K. (2010): “Time for new terminology? Diegetic and nondiegetic sounds in computer games revisited”, in Grimshaw, M. (ed.): Game Sound Technology and Player Interaction: Concepts and Developments. IGI Publications.
  • Jørgensen, K. (2009): “Dataspill og interaktivitet”, in Gentikow (ed.): Mediebruk. Medievitenskap bind 3. Andre utgave. Bergen: Fagbokforlaget.
  • Jørgensen, K. (2008): “Left in the Dark. Playing Computer Games with the Sound Turned Off”, in Collins, K. (ed.): From Pac-Man to Pop Music. Aldershot etc: Ashgate.

Conference papers (available online)

Other writing (selected)